rextimmy fd23f0d0e9 gcc/clang build fix пре 7 година
..
assets ae5a43de70 Asset Browser initial implementation - Asset updates. пре 7 година
components fd23f0d0e9 gcc/clang build fix пре 7 година
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
examples 3a18819e1e Issue found by PVS Studio: пре 10 година
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. пре 8 година
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. пре 8 година
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. пре 8 година
sceneComponent 7dbfe6994d Engine directory for ticket #1 пре 13 година
sfx fbfd3ed8ed clang: constructor initialization order пре 9 година
systems 57284507f2 Adds the Systems for the Entity-Component-Systems setup. пре 7 година
turret 51df59092d Assorted bug fixes пре 8 година
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 10 година
aiClient.cpp 2f48f31a6f Fixed String comparisons. пре 11 година
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
aiConnection.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects пре 8 година
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects пре 8 година
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera пре 8 година
camera.h fcce9be33c obj-select -- object selection functionality пре 8 година
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. пре 9 година
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. пре 9 година
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
containerQuery.h fbfd3ed8ed clang: constructor initialization order пре 9 година
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth пре 13 година
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. пре 8 година
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
entity.cpp 68efd8e22a Updates to component classes - пре 7 година
entity.h 68efd8e22a Updates to component classes - пре 7 година
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. пре 8 година
groundPlane.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
item.cpp 2bd43efcb9 Fix minor errors in console function definitions пре 7 година
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. пре 9 година
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. пре 8 година
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. пре 8 година
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. пре 13 година
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 8 година
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. пре 11 година
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. пре 8 година
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 10 година
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 10 година
physicalZone.cpp 51df59092d Assorted bug fixes пре 8 година
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
player.cpp 25b780ccaf player-look -- modified player head and arm control пре 8 година
player.h 25b780ccaf player-look -- modified player head and arm control пре 8 година
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
pointLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
portal.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. пре 8 година
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. пре 8 година
projectile.cpp c32c9557ab enhanced-projectile пре 8 година
projectile.h c32c9557ab enhanced-projectile пре 8 година
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
proximityMine.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
resource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: пре 10 година
rigid.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigidShape.cpp 1ee127b753 more unused variable cleanups пре 9 година
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 10 година
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions пре 7 година
shapeBase.h 8aaed004f1 Collision events пре 8 година
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeImage.cpp ce51070fc4 whitespace updates пре 8 година
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
spotLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. пре 13 година
tsStatic.cpp d4c2eeea98 Selection Highlighting пре 8 година
tsStatic.h d4c2eeea98 Selection Highlighting пре 8 година
zone.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
zone.h 7dbfe6994d Engine directory for ticket #1 пре 13 година