.. |
assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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пре 7 година |
components
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fd23f0d0e9
gcc/clang build fix
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пре 7 година |
decal
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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пре 8 година |
examples
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3a18819e1e
Issue found by PVS Studio:
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пре 10 година |
fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
fx
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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пре 8 година |
gameBase
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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пре 8 година |
physics
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8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
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пре 8 година |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
systems
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57284507f2
Adds the Systems for the Entity-Component-Systems setup.
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пре 7 година |
turret
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51df59092d
Assorted bug fixes
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пре 8 година |
vehicles
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
accumulationVolume.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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пре 10 година |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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пре 11 година |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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пре 8 година |
camera.h
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fcce9be33c
obj-select -- object selection functionality
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пре 8 година |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
convexShape.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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пре 13 година |
debris.cpp
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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пре 8 година |
debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
entity.cpp
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68efd8e22a
Updates to component classes -
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пре 7 година |
entity.h
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68efd8e22a
Updates to component classes -
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пре 7 година |
gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
groundPlane.cpp
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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пре 8 година |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiMaterialPreview.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
guiObjectView.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
item.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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пре 7 година |
item.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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пре 9 година |
lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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пре 13 година |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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пре 8 година |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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пре 11 година |
objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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пре 8 година |
occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 10 година |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 10 година |
physicalZone.cpp
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51df59092d
Assorted bug fixes
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пре 8 година |
physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
player.cpp
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25b780ccaf
player-look -- modified player head and arm control
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пре 8 година |
player.h
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25b780ccaf
player-look -- modified player head and arm control
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пре 8 година |
pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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пре 8 година |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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пре 8 година |
projectile.cpp
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c32c9557ab
enhanced-projectile
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пре 8 година |
projectile.h
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c32c9557ab
enhanced-projectile
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пре 8 година |
proximityMine.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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пре 10 година |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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пре 9 година |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 10 година |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
shapeBase.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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пре 7 година |
shapeBase.h
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8aaed004f1
Collision events
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пре 8 година |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
shapeImage.cpp
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ce51070fc4
whitespace updates
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пре 8 година |
spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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пре 10 година |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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пре 13 година |
tsStatic.cpp
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d4c2eeea98
Selection Highlighting
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пре 8 година |
tsStatic.h
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d4c2eeea98
Selection Highlighting
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пре 8 година |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |