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T3D
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fd23f0d0e9
gcc/clang build fix
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7 years ago |
afx
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86a0ba44d3
Cleanup of the elements exposed to the console
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7 years ago |
app
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d666322a1b
Merging
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8 years ago |
assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |
cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 years ago |
console
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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7 years ago |
core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
environment
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
gfx
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45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
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7 years ago |
gui
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963739102c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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7 years ago |
i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 years ago |
lighting
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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7 years ago |
main
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8862bc2f3a
Pass by const reference
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10 years ago |
materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |
math
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0fde97f254
Corrects the documentation.
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8 years ago |
module
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |
navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 years ago |
persistence
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 years ago |
platform
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490c05ffd4
Adds the ability to force the path returned by the file dialog to be relative.
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7 years ago |
platformMac
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6a1048596e
but now it works
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8 years ago |
platformPOSIX
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512514df20
Call the correct system rename
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8 years ago |
platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
platformWin32
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 years ago |
postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
scene
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68efd8e22a
Updates to component classes -
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7 years ago |
sfx
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b70f89afa2
sfx-legacy
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8 years ago |
shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 years ago |
sim
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3b0b3c1f56
Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
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7 years ago |
sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 years ago |
terrain
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
testing
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fae1bad96c
All unit tests that run now pass.
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11 years ago |
ts
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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8 years ago |
ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |