AzaezelX
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9597014bc2
resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type
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6 years ago |
AzaezelX
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7108c8cc64
use the right recreation when lacking a composite map (still need to do up matinfo flags)
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6 years ago |
AzaezelX
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d2ed2555c9
typofix+ *add* computeForwardProbes to replicate the stateblock used in deferred
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6 years ago |
AzaezelX
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8118f42411
leverage the macros for a bit more legibility
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6 years ago |
AzaezelX
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ed385ff342
conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect)
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6 years ago |
AzaezelX
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68f47d6041
defaults for diffusecolor, specularcolor (reminder todo: shift that to composite) and normal for createForwardSurface
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6 years ago |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 years ago |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 years ago |
Azaezel
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518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
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6 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Azaezel
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1138637718
crashfix from prior commit
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7 years ago |
Azaezel
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02541ab1f9
shader hooks and gen cleanups
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7 years ago |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 years ago |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 years ago |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 years ago |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 years ago |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 years ago |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 years ago |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |