marauder2k7
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ca1604170d
initial commit
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3 月之前 |
AzaezelX
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e2a0fbefa3
add lod selection for visiblemesh collisions
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8 月之前 |
AzaezelX
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5ff83138cf
need to set state to ok post-load and pre-changesignal callback
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1 年之前 |
marauder2k7
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efbe5e90f5
virtuals removed
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1 年之前 |
AzaezelX
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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1 年之前 |
AzaezelX
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b1f118898e
add TypeHints for inspector viewing
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2 年之前 |
AzaezelX
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5ec4e8fb62
forgot the.h
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3 年之前 |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
AzaezelX
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19e4643707
new method tsstatic.getNodeTransform
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 年之前 |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 年之前 |
Areloch
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b6a3fb05d9
Adds logical check to skip animated statics when baking selection to mesh.
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5 年之前 |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 年之前 |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 年之前 |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 年之前 |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 年之前 |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 年之前 |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 年之前 |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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5 年之前 |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 年之前 |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 年之前 |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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7 年之前 |
Areloch
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7219899287
Working on shader const binding
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8 年之前 |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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8 年之前 |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 年之前 |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 年之前 |