提交歷史

作者 SHA1 備註 提交日期
  marauder2k7 ca1604170d initial commit 3 月之前
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions 8 月之前
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 年之前
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 年之前
  AzaezelX 5ec4e8fb62 forgot the.h 3 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 年之前
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 年之前
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 年之前
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 年之前
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 年之前
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 年之前
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 年之前
  Areloch 7219899287 Working on shader const binding 8 年之前
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 年之前