JeffR
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51a43d5be1
Fixed bad return type for AssetManager::getAssetLooseFile
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4 months ago |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
marauder2k7
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6870a040e2
purge assets and clear image
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4 months ago |
marauder2k7
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cbde207fdd
Update assetManager.cpp
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4 months ago |
Brian Roberts
|
6cda97867c
Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR
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4 months ago |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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4 months ago |
marauder2k7
|
8926d1c32b
Update assetManager.cpp
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4 months ago |
marauder2k7
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e2c4f88faf
plugging moar leaks
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4 months ago |
marauder2k7
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b630442683
Update assetManager.cpp
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6 months ago |
JeffR
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3442aceb0f
Updates most of the handling of asset types to follow a more standardized type-registration system.
|
1 year ago |
Areloch
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55697cffdb
Streamlined baseUI profiles
|
1 year ago |
JeffR
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167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
|
3 years ago |
OTHGMars
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8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
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4 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
Areloch
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3fa7a0d4fa
Various fixes
|
6 years ago |
Areloch
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b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
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6 years ago |
Azaezel
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41507d2dd5
shadowvar cleanup
|
7 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |
Areloch
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950723eb51
Implements support of autoloaded assets.
|
8 years ago |
Masquara
|
15f67015d3
Reordering initialization methods #1912
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8 years ago |
Areloch
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 years ago |