JeffR
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51a43d5be1
Fixed bad return type for AssetManager::getAssetLooseFile
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4 mesi fa |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mesi fa |
marauder2k7
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6870a040e2
purge assets and clear image
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4 mesi fa |
marauder2k7
|
cbde207fdd
Update assetManager.cpp
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4 mesi fa |
Brian Roberts
|
6cda97867c
Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR
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4 mesi fa |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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4 mesi fa |
marauder2k7
|
8926d1c32b
Update assetManager.cpp
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5 mesi fa |
marauder2k7
|
e2c4f88faf
plugging moar leaks
|
5 mesi fa |
marauder2k7
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b630442683
Update assetManager.cpp
|
6 mesi fa |
JeffR
|
3442aceb0f
Updates most of the handling of asset types to follow a more standardized type-registration system.
|
1 anno fa |
Areloch
|
55697cffdb
Streamlined baseUI profiles
|
1 anno fa |
JeffR
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167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
|
2 anni fa |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 anni fa |
JeffR
|
305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
|
3 anni fa |
OTHGMars
|
8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
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4 anni fa |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 anni fa |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 anni fa |
Areloch
|
3fa7a0d4fa
Various fixes
|
6 anni fa |
Areloch
|
b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
|
6 anni fa |
Azaezel
|
41507d2dd5
shadowvar cleanup
|
7 anni fa |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 anni fa |
Areloch
|
950723eb51
Implements support of autoloaded assets.
|
8 anni fa |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 anni fa |
Areloch
|
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
|
9 anni fa |
Areloch
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 anni fa |