Cronologia Commit

Autore SHA1 Messaggio Data
  JeffR 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 4 mesi fa
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mesi fa
  marauder2k7 6870a040e2 purge assets and clear image 4 mesi fa
  marauder2k7 cbde207fdd Update assetManager.cpp 4 mesi fa
  Brian Roberts 6cda97867c Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR 4 mesi fa
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 4 mesi fa
  marauder2k7 8926d1c32b Update assetManager.cpp 5 mesi fa
  marauder2k7 e2c4f88faf plugging moar leaks 5 mesi fa
  marauder2k7 b630442683 Update assetManager.cpp 6 mesi fa
  JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system. 1 anno fa
  Areloch 55697cffdb Streamlined baseUI profiles 1 anno fa
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2 anni fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 anni fa
  OTHGMars 8148bdfcdd ModuleManager and AssetManager updated for T3D mount system. 4 anni fa
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 anni fa
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 anni fa
  Areloch 3fa7a0d4fa Various fixes 6 anni fa
  Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 6 anni fa
  Azaezel 41507d2dd5 shadowvar cleanup 7 anni fa
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 anni fa
  Areloch 950723eb51 Implements support of autoloaded assets. 8 anni fa
  Masquara 15f67015d3 Reordering initialization methods #1912 8 anni fa
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 anni fa
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa