JeffR
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51a43d5be1
Fixed bad return type for AssetManager::getAssetLooseFile
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4 maanden geleden |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 maanden geleden |
marauder2k7
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6870a040e2
purge assets and clear image
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4 maanden geleden |
marauder2k7
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cbde207fdd
Update assetManager.cpp
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4 maanden geleden |
Brian Roberts
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6cda97867c
Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR
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4 maanden geleden |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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4 maanden geleden |
marauder2k7
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8926d1c32b
Update assetManager.cpp
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5 maanden geleden |
marauder2k7
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e2c4f88faf
plugging moar leaks
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5 maanden geleden |
marauder2k7
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b630442683
Update assetManager.cpp
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6 maanden geleden |
JeffR
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3442aceb0f
Updates most of the handling of asset types to follow a more standardized type-registration system.
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1 jaar geleden |
Areloch
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55697cffdb
Streamlined baseUI profiles
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1 jaar geleden |
JeffR
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167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
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2 jaren geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
JeffR
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 jaren geleden |
OTHGMars
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8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
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4 jaren geleden |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 jaren geleden |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 jaren geleden |
Areloch
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3fa7a0d4fa
Various fixes
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6 jaren geleden |
Areloch
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b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
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6 jaren geleden |
Azaezel
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41507d2dd5
shadowvar cleanup
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7 jaren geleden |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 jaren geleden |
Areloch
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950723eb51
Implements support of autoloaded assets.
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8 jaren geleden |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
Areloch
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 jaren geleden |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 jaren geleden |