Commit történet

Szerző SHA1 Üzenet Dátum
  JeffR 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 4 hónapja
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 hónapja
  marauder2k7 6870a040e2 purge assets and clear image 4 hónapja
  marauder2k7 cbde207fdd Update assetManager.cpp 4 hónapja
  Brian Roberts 6cda97867c Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR 4 hónapja
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 4 hónapja
  marauder2k7 8926d1c32b Update assetManager.cpp 5 hónapja
  marauder2k7 e2c4f88faf plugging moar leaks 5 hónapja
  marauder2k7 b630442683 Update assetManager.cpp 6 hónapja
  JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system. 1 éve
  Areloch 55697cffdb Streamlined baseUI profiles 1 éve
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2 éve
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 éve
  JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 éve
  OTHGMars 8148bdfcdd ModuleManager and AssetManager updated for T3D mount system. 4 éve
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 éve
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 éve
  Areloch 3fa7a0d4fa Various fixes 6 éve
  Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 6 éve
  Azaezel 41507d2dd5 shadowvar cleanup 7 éve
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 éve
  Areloch 950723eb51 Implements support of autoloaded assets. 8 éve
  Masquara 15f67015d3 Reordering initialization methods #1912 8 éve
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 éve
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 éve