marauder2k7
|
f40c20d2f4
Update gfxGLShader.cpp
|
4 ヶ月 前 |
marauder2k7
|
ab36fe24ec
fixes for opengl uniform buffer loading
|
4 ヶ月 前 |
marauder2k7
|
11d8604d8e
ogl device buffer creation
|
1 年間 前 |
marauder2k7
|
e6c653c441
warnings cleanup
|
1 年間 前 |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 年間 前 |
marauder2k7
|
fbed04050a
gui shaders for opengl
|
1 年間 前 |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 年間 前 |
marauder2k7
|
630bee97c7
backup
|
1 年間 前 |
AzaezelX
|
8c38448428
probe capture fixes
|
1 年間 前 |
AzaezelX
|
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
|
4 年 前 |
AzaezelX
|
9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
|
4 年 前 |
Robert MacGregor
|
c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
|
4 年 前 |
AzaezelX
|
a944b6435c
give useful data when not finding a given shader var
|
4 年 前 |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 年 前 |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 年 前 |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 年 前 |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
6 年 前 |
Brian Roberts
|
2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
6 年 前 |
Areloch
|
000c7b2263
GL work
|
6 年 前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年 前 |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 年 前 |
James Urquhart
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 年 前 |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 年 前 |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
9 年 前 |
Jeff Hutchinson
|
db6d91925d
Added profile blocks for GL.
|
9 年 前 |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
|
9 年 前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年 前 |
Jeff Hutchinson
|
4baf410b4f
remove GL_EXT_gpu_shader4
|
10 年 前 |
LuisAntonRebollo
|
e6b7cf108b
Fix GLSL include when file is empty.
|
10 年 前 |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 年 前 |