Historique des commits

Auteur SHA1 Message Date
  JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound il y a 4 mois
  marauder2k7 73ad92b757 review notes from Az il y a 6 mois
  marauder2k7 4d893f51cf gui image asset refactor il y a 9 mois
  marauder2k7 eca0820134 init commit il y a 9 mois
  AzaezelX 7a9715654d fix bitmap button state display il y a 1 an
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. il y a 3 ans
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field il y a 3 ans
  AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl il y a 3 ans
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector il y a 3 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew il y a 7 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools il y a 9 ans
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans