JeffR
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0e6c33f78a
Fixed gui editor drag and drop behavior for image, shape, and sound
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4 meses atrás |
marauder2k7
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73ad92b757
review notes from Az
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6 meses atrás |
marauder2k7
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4d893f51cf
gui image asset refactor
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9 meses atrás |
marauder2k7
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eca0820134
init commit
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9 meses atrás |
AzaezelX
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7a9715654d
fix bitmap button state display
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1 ano atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
JeffR
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 anos atrás |
JeffR
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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3 anos atrás |
AzaezelX
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d074343b50
adds colorization to GuiBitmapButtonCtrl
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3 anos atrás |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anos atrás |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
Azaezel
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Azaezel
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76228f2d0c
alpha masking for buttons. original attribution @dottools
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9 anos atrás |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |