История коммитов

Автор SHA1 Сообщение Дата
  JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound 4 месяцев назад
  marauder2k7 73ad92b757 review notes from Az 6 месяцев назад
  marauder2k7 4d893f51cf gui image asset refactor 9 месяцев назад
  marauder2k7 eca0820134 init commit 9 месяцев назад
  AzaezelX 7a9715654d fix bitmap button state display 1 год назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 лет назад
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 3 лет назад
  AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl 3 лет назад
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools 9 лет назад
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад