Историја ревизија

Аутор SHA1 Порука Датум
  JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound пре 4 месеци
  marauder2k7 73ad92b757 review notes from Az пре 6 месеци
  marauder2k7 4d893f51cf gui image asset refactor пре 9 месеци
  marauder2k7 eca0820134 init commit пре 9 месеци
  AzaezelX 7a9715654d fix bitmap button state display пре 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. пре 3 година
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field пре 3 година
  AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl пре 3 година
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector пре 3 година
  AzaezelX 98a079a797 code duplication prune. should aid in stability пре 4 година
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools пре 9 година
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година