Commit History

Autor SHA1 Mensaxe Data
  JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound hai 4 meses
  marauder2k7 73ad92b757 review notes from Az hai 6 meses
  marauder2k7 4d893f51cf gui image asset refactor hai 9 meses
  marauder2k7 eca0820134 init commit hai 9 meses
  AzaezelX 7a9715654d fix bitmap button state display hai 1 ano
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. %!s(int64=3) %!d(string=hai) anos
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field %!s(int64=3) %!d(string=hai) anos
  AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl %!s(int64=3) %!d(string=hai) anos
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector %!s(int64=3) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew %!s(int64=7) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools %!s(int64=9) %!d(string=hai) anos
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos