Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  marauder2k7 bad9d9b188 final cleanup and fixes 2 kuukautta sitten
  marauder2k7 e8d56ca987 render the search for the testtool 2 kuukautta sitten
  marauder2k7 b5d6601b96 add cover tool 2 kuukautta sitten
  marauder2k7 f730d0bf1c added spawning 2 kuukautta sitten
  marauder2k7 6d36e17d91 added navmesh tester tool 2 kuukautta sitten
  marauder2k7 edf4d47be0 handle water verts 2 kuukautta sitten
  marauder2k7 5c2ed84b24 duDebugDrawTorque add override 2 kuukautta sitten
  marauder2k7 496e427d76 add radius controls 2 kuukautta sitten
  marauder2k7 2df2cb5c15 off mesh connection tool 2 kuukautta sitten
  marauder2k7 de1642c33e remove depth changes 2 kuukautta sitten
  marauder2k7 d1771756c2 updated drawmodes and rendering 2 kuukautta sitten
  marauder2k7 30b9502e90 navmesh 2 kuukautta sitten
  marauder2k7 80473e10b5 added first tool 2 kuukautta sitten
  marauder2k7 ab83ecb591 make sure tilesize is in world units 2 kuukautta sitten
  marauder2k7 d4d552e8e0 recast update 2 kuukautta sitten
  marauder2k7 26ebdd093b test commit to fix debug draw 2 kuukautta sitten
  AzaezelX f633ef3a3d fill in the validated variables 6 kuukautta sitten
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 vuotta sitten
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
  OTHGMars 46b0aee637 NavMesh loading from zip file. 4 vuotta sitten
  AzaezelX a46bf3d7e5 uninitialized variables-navigation 5 vuotta sitten
  Azaezel f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 vuotta sitten
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 vuotta sitten
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 vuotta sitten
  Azaezel d0e47ee1ee davmesh debug draw membervar cleanup 7 vuotta sitten
  Azaezel 83aa47da1a profiling blocks for navmesh subsystem analysis 8 vuotta sitten
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 vuotta sitten
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 vuotta sitten
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 vuotta sitten
  Francisco Montañés García 87fb2d827b I's not working because onNavMeshUpdate string comparation will never succeed. 8 vuotta sitten