marauder2k7
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bad9d9b188
final cleanup and fixes
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hai 2 meses |
marauder2k7
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e8d56ca987
render the search for the testtool
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hai 2 meses |
marauder2k7
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b5d6601b96
add cover tool
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hai 2 meses |
marauder2k7
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f730d0bf1c
added spawning
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hai 2 meses |
marauder2k7
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6d36e17d91
added navmesh tester tool
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hai 2 meses |
marauder2k7
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edf4d47be0
handle water verts
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hai 2 meses |
marauder2k7
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5c2ed84b24
duDebugDrawTorque add override
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hai 2 meses |
marauder2k7
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496e427d76
add radius controls
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hai 2 meses |
marauder2k7
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2df2cb5c15
off mesh connection tool
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hai 2 meses |
marauder2k7
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de1642c33e
remove depth changes
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hai 2 meses |
marauder2k7
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d1771756c2
updated drawmodes and rendering
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hai 2 meses |
marauder2k7
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30b9502e90
navmesh
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hai 2 meses |
marauder2k7
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80473e10b5
added first tool
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hai 2 meses |
marauder2k7
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ab83ecb591
make sure tilesize is in world units
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hai 2 meses |
marauder2k7
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d4d552e8e0
recast update
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hai 2 meses |
marauder2k7
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26ebdd093b
test commit to fix debug draw
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hai 2 meses |
AzaezelX
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f633ef3a3d
fill in the validated variables
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hai 6 meses |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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%!s(int64=2) %!d(string=hai) anos |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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%!s(int64=2) %!d(string=hai) anos |
OTHGMars
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46b0aee637
NavMesh loading from zip file.
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%!s(int64=4) %!d(string=hai) anos |
AzaezelX
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a46bf3d7e5
uninitialized variables-navigation
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%!s(int64=5) %!d(string=hai) anos |
Azaezel
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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%!s(int64=6) %!d(string=hai) anos |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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d0e47ee1ee
davmesh debug draw membervar cleanup
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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%!s(int64=8) %!d(string=hai) anos |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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%!s(int64=8) %!d(string=hai) anos |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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%!s(int64=8) %!d(string=hai) anos |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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%!s(int64=8) %!d(string=hai) anos |
Francisco Montañés García
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87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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%!s(int64=8) %!d(string=hai) anos |