AzaezelX
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f633ef3a3d
fill in the validated variables
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6 months ago |
AzaezelX
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4d66ae37de
handle mounted lights ghosting in and out
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7 months ago |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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9 months ago |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 year ago |
AzaezelX
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a4da6727ed
fix non player class pathshape jitter
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1 year ago |
Areloch
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da06fc1d96
* Fixes description for a few Scene methods
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1 year ago |
James Urquhart
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d278aab929
Improve SceneContainer testing code
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2 years ago |
James Urquhart
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 years ago |
James Urquhart
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596d13f9a4
Optimize container bin lookups
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2 years ago |
AzaezelX
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061c25686d
add setEulerRotation to pair with getEulerRotation for sceneobjects
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2 years ago |
AzaezelX
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5d94728f58
confine pathshape callbacks to server
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 years ago |
AzaezelX
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1afd1996fe
sceneobject mountchain enable/disable collision aug
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5 years ago |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
AzaezelX
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9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
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5 years ago |
AzaezelX
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bf50af7954
show/hide children automagically for simgroups via inspector
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5 years ago |
Areloch
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
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5 years ago |
AzaezelX
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d872d84b9f
adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor)
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5 years ago |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 years ago |
Areloch
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d840d52038
Added asset import logging
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5 years ago |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 years ago |
Areloch
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c622cfcb6b
Modification of #2145
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6 years ago |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 years ago |
Areloch
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d6ccaa7fe8
Corrected documentation.
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8 years ago |
Areloch
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bdac9286ee
Enables setting the forward vector of a Scene Object
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8 years ago |