Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f633ef3a3d fill in the validated variables hai 6 meses
  AzaezelX 4d66ae37de handle mounted lights ghosting in and out hai 7 meses
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape hai 10 meses
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes hai 1 ano
  AzaezelX a4da6727ed fix non player class pathshape jitter hai 1 ano
  Areloch da06fc1d96 * Fixes description for a few Scene methods hai 1 ano
  James Urquhart d278aab929 Improve SceneContainer testing code %!s(int64=2) %!d(string=hai) anos
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists %!s(int64=2) %!d(string=hai) anos
  James Urquhart 596d13f9a4 Optimize container bin lookups %!s(int64=2) %!d(string=hai) anos
  AzaezelX 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects %!s(int64=2) %!d(string=hai) anos
  AzaezelX 5d94728f58 confine pathshape callbacks to server %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  AzaezelX f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset %!s(int64=4) %!d(string=hai) anos
  AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases %!s(int64=5) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs %!s(int64=5) %!d(string=hai) anos
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector %!s(int64=5) %!d(string=hai) anos
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 %!s(int64=5) %!d(string=hai) anos
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback %!s(int64=5) %!d(string=hai) anos
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) %!s(int64=5) %!d(string=hai) anos
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=5) %!d(string=hai) anos
  Areloch d840d52038 Added asset import logging %!s(int64=5) %!d(string=hai) anos
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=5) %!d(string=hai) anos
  Areloch c622cfcb6b Modification of #2145 %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions %!s(int64=7) %!d(string=hai) anos
  Areloch d6ccaa7fe8 Corrected documentation. %!s(int64=8) %!d(string=hai) anos
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object %!s(int64=8) %!d(string=hai) anos