Historique des commits

Auteur SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  AzaezelX 4d66ae37de handle mounted lights ghosting in and out il y a 7 mois
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape il y a 10 mois
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes il y a 1 an
  AzaezelX a4da6727ed fix non player class pathshape jitter il y a 1 an
  Areloch da06fc1d96 * Fixes description for a few Scene methods il y a 1 an
  James Urquhart d278aab929 Improve SceneContainer testing code il y a 2 ans
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists il y a 2 ans
  James Urquhart 596d13f9a4 Optimize container bin lookups il y a 2 ans
  AzaezelX 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects il y a 2 ans
  AzaezelX 5d94728f58 confine pathshape callbacks to server il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  AzaezelX f4e6060b52 pathshape cleanups and callbacks il y a 3 ans
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset il y a 4 ans
  AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug il y a 5 ans
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases il y a 5 ans
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs il y a 5 ans
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector il y a 5 ans
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 5 ans
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback il y a 5 ans
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) il y a 5 ans
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. il y a 5 ans
  Areloch d840d52038 Added asset import logging il y a 5 ans
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button il y a 5 ans
  Areloch c622cfcb6b Modification of #2145 il y a 6 ans
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions il y a 7 ans
  Areloch d6ccaa7fe8 Corrected documentation. il y a 8 ans
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object il y a 8 ans