Commit History

Автор SHA1 Съобщение Дата
  marauder2k7 10acab1b07 more fixes преди 1 седмица
  AzaezelX d813be4ea0 allow the addmesh command to take shapeassets as an entry преди 1 седмица
  AzaezelX 4eae51992e shapes are optional for projectiles. not mandatory. преди 2 месеца
  marauder2k7 fd7342668c streamline shape asset преди 3 месеца
  marauder2k7 28fcb8d68b animation update преди 9 месеца
  marauder2k7 4b2165668f moar fixes преди 1 година
  marauder2k7 92b10df7eb cleanup nodes преди 1 година
  AzaezelX 4ae2cf7413 don't trigger shape load during shape loading преди 1 година
  AzaezelX b710a309bd asset load flow work преди 2 години
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 преди 2 години
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset преди 4 години
  AzaezelX 20e4f3c120 wrap to remove ambiguity преди 4 години
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check преди 4 години
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset преди 4 години
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check преди 4 години
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 4 години
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX преди 5 години
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. преди 5 години
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. преди 5 години
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made преди 5 години
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types преди 5 години
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 преди 6 години
  OTHGMars 2eaa917e00 Import settings persistence преди 6 години
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat преди 6 години