Historique des commits

Auteur SHA1 Message Date
  marauder2k7 10acab1b07 more fixes il y a 1 semaine
  AzaezelX d813be4ea0 allow the addmesh command to take shapeassets as an entry il y a 1 semaine
  AzaezelX 4eae51992e shapes are optional for projectiles. not mandatory. il y a 2 mois
  marauder2k7 fd7342668c streamline shape asset il y a 3 mois
  marauder2k7 28fcb8d68b animation update il y a 9 mois
  marauder2k7 4b2165668f moar fixes il y a 1 an
  marauder2k7 92b10df7eb cleanup nodes il y a 1 an
  AzaezelX 4ae2cf7413 don't trigger shape load during shape loading il y a 1 an
  AzaezelX b710a309bd asset load flow work il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 il y a 2 ans
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. il y a 4 ans
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset il y a 4 ans
  AzaezelX 20e4f3c120 wrap to remove ambiguity il y a 4 ans
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check il y a 4 ans
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset il y a 4 ans
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check il y a 4 ans
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 4 ans
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX il y a 5 ans
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. il y a 5 ans
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. il y a 5 ans
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made il y a 5 ans
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types il y a 5 ans
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 il y a 6 ans
  OTHGMars 2eaa917e00 Import settings persistence il y a 6 ans
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat il y a 6 ans