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Аутор SHA1 Порука Датум
  marauder2k7 10acab1b07 more fixes пре 1 недеља
  AzaezelX d813be4ea0 allow the addmesh command to take shapeassets as an entry пре 1 недеља
  AzaezelX 4eae51992e shapes are optional for projectiles. not mandatory. пре 2 месеци
  marauder2k7 fd7342668c streamline shape asset пре 3 месеци
  marauder2k7 28fcb8d68b animation update пре 9 месеци
  marauder2k7 4b2165668f moar fixes пре 1 година
  marauder2k7 92b10df7eb cleanup nodes пре 1 година
  AzaezelX 4ae2cf7413 don't trigger shape load during shape loading пре 1 година
  AzaezelX b710a309bd asset load flow work пре 2 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 пре 2 година
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 4 година
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset пре 4 година
  AzaezelX 20e4f3c120 wrap to remove ambiguity пре 4 година
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check пре 4 година
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset пре 4 година
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check пре 4 година
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 4 година
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. пре 5 година
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX пре 5 година
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. пре 5 година
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. пре 5 година
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made пре 5 година
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types пре 5 година
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 пре 6 година
  OTHGMars 2eaa917e00 Import settings persistence пре 6 година
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat пре 6 година