marauder2k7
|
10acab1b07
more fixes
|
1 nedēļu atpakaļ |
AzaezelX
|
d813be4ea0
allow the addmesh command to take shapeassets as an entry
|
1 nedēļu atpakaļ |
AzaezelX
|
4eae51992e
shapes are optional for projectiles. not mandatory.
|
2 mēneši atpakaļ |
marauder2k7
|
fd7342668c
streamline shape asset
|
3 mēneši atpakaļ |
marauder2k7
|
28fcb8d68b
animation update
|
9 mēneši atpakaļ |
marauder2k7
|
4b2165668f
moar fixes
|
1 gadu atpakaļ |
marauder2k7
|
92b10df7eb
cleanup nodes
|
1 gadu atpakaļ |
AzaezelX
|
4ae2cf7413
don't trigger shape load during shape loading
|
1 gadu atpakaļ |
AzaezelX
|
b710a309bd
asset load flow work
|
2 gadi atpakaļ |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 gadi atpakaļ |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
2 gadi atpakaļ |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 gadi atpakaļ |
Areloch
|
8781f2ab55
Add getScriptPath console function to GUIAsset
|
4 gadi atpakaļ |
AzaezelX
|
20e4f3c120
wrap to remove ambiguity
|
4 gadi atpakaļ |
AzaezelX
|
c5d0310bc3
Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check
|
4 gadi atpakaļ |
Areloch
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
|
4 gadi atpakaļ |
AzaezelX
|
c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
|
4 gadi atpakaļ |
Lukas Aldershaab
|
9a795e89f3
Update usage of TinyXML to use TinyXML2
|
4 gadi atpakaļ |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 gadi atpakaļ |
Lukas Aldershaab
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
4 gadi atpakaļ |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 gadi atpakaļ |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 gadi atpakaļ |
Areloch
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 gadi atpakaļ |
Areloch
|
157b114ec7
Added ImageAsset type mode for cubemaps.
|
5 gadi atpakaļ |
OTHGMars
|
76550a5859
Adds a format scale multiplier for shape formats that use a default unit other than meters.
|
5 gadi atpakaļ |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
5 gadi atpakaļ |
Areloch
|
b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
|
5 gadi atpakaļ |
Areloch
|
ef226f6a65
Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0
|
6 gadi atpakaļ |
OTHGMars
|
2eaa917e00
Import settings persistence
|
6 gadi atpakaļ |
Areloch
|
4e9b9b4724
Merge pull request #2328 from Areloch/neverImportMat
|
6 gadi atpakaļ |