提交歷史

作者 SHA1 備註 提交日期
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. 8 年之前
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 年之前
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 年之前
  Marc Chapman fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 年之前
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 年之前
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 年之前
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 年之前
  Marc Chapman 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 年之前
  Marc Chapman 39b62b1461 copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation. 8 年之前
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 年之前
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 年之前
  Marc Chapman ace877b409 Add all new AFX files 8 年之前
  Areloch f2b86b7df3 Merge pull request #2040 from Azaezel/xenonCleanup 8 年之前
  Azaezel 0b9dd9bb7e forgot one 8 年之前
  Areloch 60550f4681 Merge pull request #2034 from rextimmy/dds_cubemaps 8 年之前
  Azaezel 5fcb90cafd kills off the last vestiges of xenon support 8 年之前
  Areloch 41240cfd38 Merge pull request #2037 from Areloch/BaseGameToDate 8 年之前
  Areloch c570f50bf3 Merge pull request #2035 from Areloch/IF_Cleanup_2017fix 8 年之前
  Areloch 90c04cb8f4 Merge pull request #2025 from John3/fixWarnMat 8 年之前
  Areloch 374cd46bf0 Merge pull request #2027 from John3/portalFolder 8 年之前
  Areloch c2a5b1e9e4 Merge pull request #2026 from John3/nodeFilter 8 年之前
  Areloch 1de626e829 * Intel GL Fix 8 年之前
  Areloch d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 296ab5b532 * Removes Direct3D9 functionality. 8 年之前
  Areloch 0946950fa0 #if cleanup for the VS2017 workaround 8 年之前
  rextimmy a2fa9838e5 DDS cubemap support 8 年之前
  Areloch 412c0380f4 Merge pull request #2031 from rextimmy/intel_gl_fix 8 年之前