Historique des commits

Auteur SHA1 Message Date
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. il y a 8 ans
  James Urquhart c6d2456a7c Fix lens flares in VR il y a 9 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching il y a 9 ans
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. il y a 10 ans
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky il y a 10 ans
  Azaezel 2753f562e8 shadow caching il y a 10 ans
  Areloch 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
  John3 50e2221a40 little typo il y a 10 ans
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development il y a 10 ans
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. il y a 10 ans
  Vincent Gee 8c5d5f9f06 more spacing il y a 10 ans
  Vincent Gee e71c64e564 fixed spacing il y a 10 ans
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. il y a 10 ans
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency il y a 11 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
  Thomas Fischer 53abbe066d added checks for valid pointers after locking il y a 12 ans
  DavidWyand-GG 78242191ec ScatterSky source line endings fix il y a 12 ans
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans