História revízii

Autor SHA1 Správa Dátum
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 rokov pred
  James Urquhart c6d2456a7c Fix lens flares in VR 9 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 rokov pred
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 rokov pred
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 10 rokov pred
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 rokov pred
  Azaezel 2753f562e8 shadow caching 10 rokov pred
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 rokov pred
  John3 50e2221a40 little typo 10 rokov pred
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 rokov pred
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 10 rokov pred
  Vincent Gee 8c5d5f9f06 more spacing 10 rokov pred
  Vincent Gee e71c64e564 fixed spacing 10 rokov pred
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 10 rokov pred
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 rokov pred
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 rokov pred
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 rokov pred
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 rokov pred
  DavidWyand-GG 78242191ec ScatterSky source line endings fix 12 rokov pred
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes 12 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred