Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. пре 8 година
  James Urquhart c6d2456a7c Fix lens flares in VR пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 9 година
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching пре 9 година
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. пре 10 година
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky пре 10 година
  Azaezel 2753f562e8 shadow caching пре 10 година
  Areloch 2002d74b78 Issue found with PVS-Studio: пре 10 година
  John3 50e2221a40 little typo пре 10 година
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development пре 10 година
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. пре 10 година
  Vincent Gee 8c5d5f9f06 more spacing пре 10 година
  Vincent Gee e71c64e564 fixed spacing пре 10 година
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. пре 10 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  Thomas Fischer 53abbe066d added checks for valid pointers after locking пре 12 година
  DavidWyand-GG 78242191ec ScatterSky source line endings fix пре 12 година
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година