Commit History

Autor SHA1 Mensaxe Data
  RexTimmy dd64004eaf MacOS platform support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson db6d91925d Added profile blocks for GL. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. %!s(int64=10) %!d(string=hai) anos
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. %!s(int64=10) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos