Commit Verlauf

Autor SHA1 Nachricht Datum
  Azaezel cc9955e102 unused variable cleanup vor 9 Jahren
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes vor 9 Jahren
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode vor 9 Jahren
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view vor 9 Jahren
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. vor 9 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device vor 10 Jahren
  James Urquhart 3a457749ec Oculus VR DK2 Support vor 10 Jahren
  Ben Payne 98e79f3aec Fix uninitialized member vars vor 10 Jahren
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. vor 10 Jahren
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency vor 11 Jahren
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum vor 12 Jahren
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering vor 12 Jahren
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren