Commit History

Autor SHA1 Mensaxe Data
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes %!s(int64=9) %!d(string=hai) anos
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode %!s(int64=9) %!d(string=hai) anos
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Ben Payne 98e79f3aec Fix uninitialized member vars %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos