Histórico de Commits

Autor SHA1 Mensagem Data
  Azaezel cc9955e102 unused variable cleanup há 9 anos atrás
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes há 9 anos atrás
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode há 9 anos atrás
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view há 9 anos atrás
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: há 9 anos atrás
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device há 10 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  Ben Payne 98e79f3aec Fix uninitialized member vars há 10 anos atrás
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. há 10 anos atrás
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency há 11 anos atrás
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum há 12 anos atrás
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering há 12 anos atrás
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás