Историја ревизија

Аутор SHA1 Порука Датум
  Azaezel cc9955e102 unused variable cleanup пре 9 година
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes пре 9 година
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode пре 9 година
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view пре 9 година
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 9 година
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device пре 10 година
  James Urquhart 3a457749ec Oculus VR DK2 Support пре 10 година
  Ben Payne 98e79f3aec Fix uninitialized member vars пре 10 година
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. пре 10 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering пре 12 година
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година