Historique des commits

Auteur SHA1 Message Date
  Azaezel cc9955e102 unused variable cleanup il y a 9 ans
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes il y a 9 ans
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode il y a 9 ans
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view il y a 9 ans
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device il y a 10 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  Ben Payne 98e79f3aec Fix uninitialized member vars il y a 10 ans
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 10 ans
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency il y a 11 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering il y a 12 ans
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans