Commit History

Author SHA1 Message Date
  Robert MacGregor 161ffc62fe Merge branch 'Preview4_0' into feature-vfs-security 3 years ago
  Lukas Aldershaab 6d2c108cbd Fix TAML schema for array groups 3 years ago
  JeffR a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 years ago
  JeffR 696c2e2eec Add sanity check for default value results checking when filtering out default values 3 years ago
  JeffR b4e346aa3f Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior 3 years ago
  JeffR ecd35df7e9 Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content 3 years ago
  Robert MacGregor 277cdf67b0 * Feature: Initial secure VFS implementation with asset import capability. 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 years ago
  OTHGMars 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 4 years ago
  AzaezelX b6c33bdd2b uninitialized variables-persistence 5 years ago
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Jeff Hutchinson c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 7 years ago
  Areloch d666322a1b Merging 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Areloch 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 years ago
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago