Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Masquara
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15f67015d3
Reordering initialization methods #1912
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Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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Azaezel
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cc9955e102
unused variable cleanup
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James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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Ben Payne
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98e79f3aec
Fix uninitialized member vars
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Daniel Buckmaster
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a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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Thomas Fischer
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2844ab6912
more VS2012 L4 warning fixes
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DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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