커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 년 전
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 년 전
  Masquara 15f67015d3 Reordering initialization methods #1912 8 년 전
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
  Azaezel cc9955e102 unused variable cleanup 8 년 전
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 년 전
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 년 전
  Ben Payne 98e79f3aec Fix uninitialized member vars 10 년 전
  Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None 11 년 전
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 년 전
  Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 11 년 전
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 년 전
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전