提交歷史

作者 SHA1 備註 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 年之前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年之前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
  Azaezel cc9955e102 unused variable cleanup 8 年之前
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 年之前
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  Ben Payne 98e79f3aec Fix uninitialized member vars 10 年之前
  Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None 11 年之前
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
  Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 11 年之前
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 年之前
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前