Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 年之前 |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 年之前 |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
Azaezel
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cc9955e102
unused variable cleanup
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8 年之前 |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 年之前 |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 年之前 |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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10 年之前 |
Daniel Buckmaster
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a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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11 年之前 |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 年之前 |
Thomas Fischer
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2844ab6912
more VS2012 L4 warning fixes
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11 年之前 |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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11 年之前 |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |