Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 0527865462 set cubemapsaver profile to one that preserves sizes %!s(int64=3) %!d(string=hai) anos
  rextimmy aad70af468 use const for consistency %!s(int64=4) %!d(string=hai) anos
  rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render %!s(int64=4) %!d(string=hai) anos
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
  AzaezelX b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
  Tim Barnes 6937989d61 RGBA16F saving support for probes %!s(int64=6) %!d(string=hai) anos
  Tim Barnes ab10cc0c87 timmy merge work %!s(int64=6) %!d(string=hai) anos
  Azaezel ae5fce6169 alternative to #2268 : remove secondary profiling %!s(int64=7) %!d(string=hai) anos
  rextimmy a48b70d5b1 d3d11 copyToBmp fix for new lock/unlock function %!s(int64=7) %!d(string=hai) anos
  rextimmy 96c71a4d5d Corrects a problem with the D3D11 texture lock/unlock mechanism %!s(int64=7) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  James Urquhart da6bcbeb2b Improvements to openvr code %!s(int64=9) %!d(string=hai) anos
  James Urquhart 64b751a7c8 Basic port of code %!s(int64=9) %!d(string=hai) anos
  rextimmy 1ff6f221fb Direct3D11 GFX device. %!s(int64=9) %!d(string=hai) anos