AzaezelX
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0527865462
set cubemapsaver profile to one that preserves sizes
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3 jaren geleden |
rextimmy
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aad70af468
use const for consistency
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4 jaren geleden |
rextimmy
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511efcf462
Correct GFXD3D11TextureObject lock/unlock issues
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4 jaren geleden |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 jaren geleden |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 jaren geleden |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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6 jaren geleden |
Tim Barnes
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ab10cc0c87
timmy merge work
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6 jaren geleden |
Azaezel
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ae5fce6169
alternative to #2268 : remove secondary profiling
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7 jaren geleden |
rextimmy
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a48b70d5b1
d3d11 copyToBmp fix for new lock/unlock function
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7 jaren geleden |
rextimmy
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96c71a4d5d
Corrects a problem with the D3D11 texture lock/unlock mechanism
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 jaren geleden |
James Urquhart
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64b751a7c8
Basic port of code
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9 jaren geleden |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 jaren geleden |