История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 0527865462 set cubemapsaver profile to one that preserves sizes 3 лет назад
  rextimmy aad70af468 use const for consistency 4 лет назад
  rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 4 лет назад
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 лет назад
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
  AzaezelX b9c207765e uninitialized variables-gfx 5 лет назад
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 лет назад
  Tim Barnes ab10cc0c87 timmy merge work 6 лет назад
  Azaezel ae5fce6169 alternative to #2268 : remove secondary profiling 7 лет назад
  rextimmy a48b70d5b1 d3d11 copyToBmp fix for new lock/unlock function 7 лет назад
  rextimmy 96c71a4d5d Corrects a problem with the D3D11 texture lock/unlock mechanism 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  James Urquhart da6bcbeb2b Improvements to openvr code 9 лет назад
  James Urquhart 64b751a7c8 Basic port of code 9 лет назад
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 лет назад