AzaezelX
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0527865462
set cubemapsaver profile to one that preserves sizes
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3 yıl önce |
rextimmy
|
aad70af468
use const for consistency
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4 yıl önce |
rextimmy
|
511efcf462
Correct GFXD3D11TextureObject lock/unlock issues
|
4 yıl önce |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 yıl önce |
Areloch
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 yıl önce |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 yıl önce |
Tim Barnes
|
6937989d61
RGBA16F saving support for probes
|
6 yıl önce |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
6 yıl önce |
Azaezel
|
ae5fce6169
alternative to #2268 : remove secondary profiling
|
7 yıl önce |
rextimmy
|
a48b70d5b1
d3d11 copyToBmp fix for new lock/unlock function
|
7 yıl önce |
rextimmy
|
96c71a4d5d
Corrects a problem with the D3D11 texture lock/unlock mechanism
|
7 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
|
9 yıl önce |
James Urquhart
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64b751a7c8
Basic port of code
|
9 yıl önce |
rextimmy
|
1ff6f221fb
Direct3D11 GFX device.
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9 yıl önce |