rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
LuisAntonRebollo
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a7434635cb
Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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10 anni fa |
LuisAntonRebollo
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fa1b2d87b1
Fix PrimBuild with non Fixed Function Pipeline.
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10 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |