提交历史

作者 SHA1 备注 提交日期
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  LuisAntonRebollo a7434635cb Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp 10 年之前
  LuisAntonRebollo fa1b2d87b1 Fix PrimBuild with non Fixed Function Pipeline. 10 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前