Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons hace 2 años
  OTHGMars bed3be278c GuiBitmapCtrl named texture fixes. hace 3 años
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. hace 3 años
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap hace 3 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 3 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod hace 7 años
  Azaezel fbfd3ed8ed clang: constructor initialization order hace 8 años
  Areloch e79e5eb616 Merge pull request #1608 from irei1as/patch-1 hace 9 años
  Azaezel f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) hace 9 años
  irei1as 01e3cb53de Set textures as bitmapctrl in script hace 9 años
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 10 años
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años