Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 anni fa
  OTHGMars bed3be278c GuiBitmapCtrl named texture fixes. 3 anni fa
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 anni fa
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap 3 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 anni fa
  Areloch e79e5eb616 Merge pull request #1608 from irei1as/patch-1 9 anni fa
  Azaezel f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 anni fa
  irei1as 01e3cb53de Set textures as bitmapctrl in script 9 anni fa
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 anni fa
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa