Commit History

Auteur SHA1 Bericht Datum
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 jaren geleden
  OTHGMars bed3be278c GuiBitmapCtrl named texture fixes. 3 jaren geleden
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 jaren geleden
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap 3 jaren geleden
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 jaren geleden
  Areloch e79e5eb616 Merge pull request #1608 from irei1as/patch-1 9 jaren geleden
  Azaezel f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 jaren geleden
  irei1as 01e3cb53de Set textures as bitmapctrl in script 9 jaren geleden
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 jaren geleden
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 jaren geleden
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden