Commit History

作者 SHA1 備註 提交日期
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 年之前
  OTHGMars bed3be278c GuiBitmapCtrl named texture fixes. 3 年之前
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 年之前
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Areloch e79e5eb616 Merge pull request #1608 from irei1as/patch-1 9 年之前
  Azaezel f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
  irei1as 01e3cb53de Set textures as bitmapctrl in script 9 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 年之前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前