AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 years ago |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 years ago |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 years ago |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 years ago |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 years ago |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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3 years ago |
AzaezelX
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f0d919e859
sound asset conversions - materials
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3 years ago |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 years ago |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 years ago |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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4 years ago |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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4 years ago |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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4 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |