AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 роки тому |
JeffR
|
976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
|
3 роки тому |
Areloch
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
3 роки тому |
AzaezelX
|
68fee78744
prefab safeties
|
4 роки тому |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
4 роки тому |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
4 роки тому |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 роки тому |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
4 роки тому |
Areloch
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 роки тому |
Areloch
|
a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
|
7 роки тому |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 роки тому |
Azaezel
|
c662e4ec2e
don't try to physically interact with a prefab with invalid entries
|
7 роки тому |
Areloch
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
8 роки тому |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |